Zombies
Zombies roam the map, chase contestants and drain their HP. They chase the nearest valid contestant, at any distance, at 1.4m/s (3.13mph) and drain 1 HP from any contestants within 5m (16ft) every 10s. Each zombie can drain at most 30 HP from each contestant.
Zombies have a 10% chance to break one of your health potions, and a 40% chance to destroy crafted items.
- Horde: viewers release 50 zombies at random points in the safe zones. Horde zombies have no owner.
- Summon: a Necromancy contestant summons a zombie where they stand, up to 3 times every 6h.
- Death: when any contestant dies, every living Necromancy contestant gets a zombie within 10m (33ft) of themselves.
- Horde bonus: when a horde is released, every living Necromancy contestant also gets 5 zombies where they stand.
When a contestant dies within 50m (164ft) of a Necromancy contestant, a guard zombie appears 10m (33ft) from the gravestone. Guard zombies drain 2 HP every 5s from everyone within 10m (33ft), up to 30 HP per contestant.
- A zombie disappears when its time runs out.
- Blasts kill every zombie inside them: C4, landmines, missiles, nukes, airstrikes, gunship bombs and tear gas.
- A zombie that walks within range of a Landmine sets it off. Zombies do not set off C4.
- An Ingenuity Zombie Killer kills the next ten zombies that come within 10m (33ft) of its owner. It has no time limit.
- A Shield, a Safety bubble, a Reality Shield or sleeping in your own Sleeping Bag makes you immune.
- Zombie repellent: use it and zombies ignore you for 20min.
- An Ingenuity Zombie Killer also stops zombies draining you until it has killed ten.