Damage and protection
What stops each kind of damage, and what happens to a hit that gets through.
Reality Shield block every kind of damage. absorbs every kind of damage.
What happens to a hit
Every hit goes through these steps in order.
- 1
Immunity
If anything blocks the hit, you take nothing.
- 2
Kick live bonus
If the attacker is live on Kick, their own bow, staff, knife, long sword, axe, machete, drone, C4, landmine, fake chest and trapped gift hits deal 10% more, rounded down.
- 3
Mirror
A Mirror forcefield sends the whole hit back to the attacker instead, before any reduction.
- 4
Reductions
A
Protection contestant takes 50% less from a nuke. The damage left is rounded down. Being live on Kick then takes off 10%, rounded down. - 5
Minimum
A hit that gets through always does at least 1 HP.
- 6
Fortress
A fortress you stand within absorbs up to its remaining durability, whoever built it.
- 7
Armor
Body armor absorbs what is left, until it breaks.
- A Shield or a Safety Bubble does not stop poison from landing, but blocks each poison step while it lasts. See Poison.
- A Shield does not block zone, unsafe circle or robot damage. A Safety bubble and a Reality Shield do.
- A vulnerable contestant gets no protection from a Shield or a Safety Bubble. See the Vulnerability Dart.
- The
Protection sigil is not immune to nukes, but takes 50% less from them. - A Flak jacket blocks the next missile, nuke, airstrike impact or gunship bomb, then is used up. It does not block airstrike fire. A hit already blocked by something else does not use it up.
- A Gas mask blocks tear gas.
- A sleeping contestant within 15m (49ft) of their own Sleeping Bag is immune to all damage except zone, unsafe circle and robot damage.
- You are hit by your own C4 and landmine if you stand in the blast.
- A Mirror Forcefield is used up by the first attack it reflects. It only reflects Poison Darts, fake gravestones, bows, wizard staffs, knives, long swords, Zarok's axes, machetes, drones, C4, landmines, flashbangs and fake chests, and never your own explosives.
- Body Armor works on every kind of damage. You can carry only one.
- Death Ward: a
Death contestant's first hit from outside the circle is blocked, and damage from outside the circle is blocked for 2min. Cooldown 2h.