Items
Contestants find items in chests, care packages and crates, and trade them with each other.
You can carry up to 3 items, some items can stack (such as C4/Landmines/Arrows).
Piety contestants stack up to 6 health potions in one slot.
- You can have at most 3 active item effects at once. At the limit, the item is refused and you keep it.
- These count: a Shield, a Guardian angel, a Mirror forcefield, Anti poison immunity, a Flak jacket, a Gas mask, Zombie repellent, and a Hazmat suit while you carry it.
- These do not count: Safety Bubbles, smoke bombs, bandages, crafts, merchant upgrades, and effects that do not come from using an item, such as a Greed chest shield.
Health potion
Heals by tier: Small 5 HP, Medium 10 HP, Large 20 HP, Gigantic 40 HP.
Eddie's potion
A gamble: 10% chance to heal 50% of your max HP. Otherwise you lose 30% of your max HP.
While you carry it, each zone damage interval is 2s longer.
Guardian angel
Immune to zone damage for 10min. Ends when another contestant attacks you, even if a shield or bubble blocks the hit.
Safety bubble
Creates a 10m (33ft) bubble where you stand for 10min. Everyone inside is immune to damage and zombies, zone damage included. A trapped gift still hurts the holder.
It does not protect a vulnerable contestant, and you cannot use it while vulnerable.
Shield
Immune to damage for 20min, except zone damage and unsafe circle damage.
You cannot use it while vulnerable, and a Vulnerability Dart removes it.
Body armor
Absorbs up to 15 HP of damage. A trapped gift ignores it. It goes into your armor slot when you get it. Carry at most one, including equipped armor.
Zombie repellent
Use it to stop zombies hurting you for 20min. It only protects you.
Anti poison
Cures poison and makes you immune to it for 10min.
EMP
Stops viewers sending missiles, nukes, hordes, tear gas, airstrikes, gunships, cyclopes and bounties for 10min. It destroys every viewer missile and nuke already in the air, and every airstrike and gunship already in play, burning fire included. No refunds: a viewer item refused because of an EMP is lost.
Does not black out any map.
Smoke bomb
Blacks out the map and blocks attacks for other contestants within 50m (164ft) of you for 20min.
Any other contestant inside it cannot attack at all: no targeted attacks, staff areas, C4, landmines or flashbangs.
From inside it you also cannot heal or steal from other contestants, send a trade request, throw a Vulnerability Dart, fire a merchant missile or give a robot a target.
Nobody outside can target anyone inside it either, drones included.
The contestant who set it off is not affected and can still attack from inside it, including others inside. Thermal goggles see through it. Viewers still see everyone on their map.
Bandage
Heals 10 HP over 2min. Taking damage does not stop it. It also stops Deep Cut bleeding.
Mirror forcefield
Reflects the next attack back at the attacker. Several stack.
Only reflects Poison Darts, fake gravestones, knives, Zarok's axes, long swords, machetes, bows, staffs, drones, C4, landmines, flashbangs and fake chests. A reflected fake chest also locks the troll out of chests instead of you. If the attacker also has one, the attack does nothing and both are used up, except a reflected Poison Dart or fake gravestone: it still poisons the attacker and their own mirror stays.
No time limit. Ends when it reflects an attack or when you die.
Never reflects viewer or admin attacks, such as missiles, nukes and gas, or the zone and zombies. These do not use it up.
Flak jacket
Use it to block the next missile, nuke, airstrike or gunship hit on you. It stays active until a hit uses it up.
Gas mask
Use it to become immune to tear gas for 10min.
While you carry them, smoke bombs do not black out your map or block your attacks.
You also see through illusions: copies of contestants show as copies, not as real contestants.
Flashbang
Blinds every other contestant within 30m (98ft) of you for 30s. Blinded contestants can only move: they cannot see the map, use, place or aim items, attack, steal, loot, claim, craft or start a trade. They can still close a trade. Effects already active keep working.
Shields and safety bubbles do not stop it. Sleeping contestants are immune. A mirror forcefield is used up and blinds you instead. Several forcefields are all used up, but you are blinded only once.