Attacks

EMP

  • While a contestant's EMP is active, viewers cannot send missiles, nukes, hordes, tear gas, airstrikes, gunships, cyclopes or bounties.
  • It destroys viewer missiles and nukes in the air, and airstrikes and gunships already in play, fire and falling bombs included.
  • It does not remove a cyclops, a bounty, tear gas or zombies already on the map.
  • Viewers aim it at a point inside a safe zone. It lands 3min later at a random spot near that point. The whole blast stays within 100m (328ft) of the aim point.
  • Everyone within 25m (82ft) of where it lands takes 10 HP.
  • The Protection sigil is immune. A Flak jacket blocks it. An EMP destroys it in the air.
  • Viewers aim it at a point inside a safe zone. It lands exactly there after 1min.
  • Admins can also launch it. An admin nuke flies for 5min unless the admin sets its flight time, damage and radius.
  • Everyone within 100m (328ft) takes 20 HP, unless an admin set other numbers.
  • The Protection sigil is not immune, but takes 50% less.
  • A Flak jacket, a Shield, a Safety bubble, a Reality Shield or sleeping in your own Sleeping Bag blocks it. An EMP destroys a viewer nuke in the air.
  • 50 zombies appear in the safe zones for 20min.
  • The buyer picks where a 25m (82ft) cloud appears in a safe zone. It stays for 10min. The edge of the cloud must be at least 20m (66ft) from every contestant.
  • Anyone inside loses 2 HP every 10s. It kills zombies inside it.
  • A Gas mask blocks it. Viewers cannot send tear gas while an EMP is active.
  • The viewer picks the centre inside a safe zone and the direction.
  • 20s later, everyone in the strip takes 5 HP. The strip then burns for 5min. Anyone inside loses 1 HP every 2s. A Shield blocks the fire. A Guardian angel and a Hazmat suit do not help.
  • The Protection sigil is immune to the strike and its fire.
  • A Flak jacket blocks the strike, but not the fire. An EMP removes the strike and its fire.
  • The buyer gets a gunship for 5min. Its target circle sweeps around a random safe zone at 75m/s (167.77mph).
  • The buyer drops bombs on the target circle, one every 10s. Each bomb lands 5s later and deals 10 HP to everyone within 25m (82ft).
  • The Protection sigil is immune. A Flak jacket blocks one bomb. An EMP removes the gunship and its falling bombs.
  • 5 care packages fall within 10m (33ft) of a random point in the safe zones. They land after 5min.
  • Each one holds a random item and is claimed like any other care package.
  • A 50m (164ft) circle appears at a random point in the safe zones.
  • 1min later, every living contestant inside heals 25 HP.
  • For 10min, a copy of every living contestant walks around the safe zones at 1.4m/s (3.13mph). With fewer than 10 contestants alive, each one gets several copies, up to 30 in total.
  • Copies look like real contestants. You never see copies of yourself. Thermal goggles show them as copies.
  • Attacking a copy uses up your attack and pops the copy. Nobody is hurt. Any blast or staff area pops every copy inside it.
  • Only one illusion can run at a time. The next one can start 30min after it ends.
  • A random living contestant who has no bounty is marked. The marker follows them on the map.
  • The first other contestant to stay within 5m (16ft) of them for 1min claims it. The hunter heals 10 HP and gets a random health potion. If their inventory is full, the potion drops at their feet. The marked contestant takes 10 HP.
  • The bounty ends after 1h, or when the marked contestant dies.
  • It has 200 HP and walks at 0.8m/s (1.79mph). Every 5s it hits the nearest contestant within 30m (98ft) for 10 HP.
  • Every viewer can vote its direction while it is on the map, not only the buyer. The most voted direction wins every 5s.
  • Contestants attack it with a bow, knife, long sword, Zarok's axe or machete within the weapon's range, or with a drone from anywhere.
  • All damage hurts it: weapons, drones, C4, landmines, staffs, nukes, missiles, airstrikes, tear gas and gunship bombs. Outside the safe zones it takes zone damage.
  • When it dies, each contestant earns 1 blood token per damage they dealt to it. Damage from viewer items earns nothing. If the zone kills it, nobody earns anything.
  • It cannot attack into or out of a smoke bomb cloud. Weapons and drones cannot hit it inside one unless you hold Thermal goggles, but blasts and damage areas still hurt it.
  • Only one cyclops can be on the map at a time. The next one can come 3h after it dies.
  • A care package drops a random item at a random point in the safe zones. It has a 3% chance to land within 5m (16ft) of a Trolling contestant instead.
  • A crate holds an item bought by a viewer. It looks like every other crate until someone opens it.
  • Only admins launch it. It lands after 5min, exactly where it is aimed.
  • Everyone within 100m (328ft) heals 20 HP and is cured of poison, even at full HP.
  • Placed by admins. Everyone within 30m (98ft) is immune to all damage, zombies and new poison.