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Zombies

Zombies roam the map, chase contestants and drain their HP. Most belong to a Necromancy contestant.

  • Horde: viewers release 50 zombies at random points in the safe zones. Horde zombies have no owner.
  • Summon: a Necromancy contestant summons a zombie where they stand, up to 3 times every 6 h.
  • Death: when any contestant dies, every living Necromancy contestant gets a zombie within 10 m of themselves.
  • Horde bonus: when a horde is released, every living Necromancy contestant also gets 5 zombies where they stand.
  • Guard: when a contestant dies within 50 m of a Necromancy contestant, a guard zombie appears 10 m from the gravestone.
  • A Necromancy contestant can own up to 10 zombies at once. Guards do not count. At the limit, they get no new zombies.
  • Horde zombies: 20 min.
  • Summoned, death and horde-bonus zombies: 20 min.
  • Guard zombies: 1 h.
  • Zombies keep going after their owner dies.
  • A zombie chases the nearest contestant it can target, at any distance, at 0.4 m/s.
  • It cannot target Necromancy contestants, its own owner, invisible contestants, contestants the server cannot locate, or contestants who are immune to zombies.
  • Once it picks a target, it keeps chasing that target for at least 3 s, unless the target can no longer be targeted.
  • A zombie stops chasing a contestant it has already drained to its limit.
  • Several zombies chasing the same contestant spread out around them.
  • With no target, a zombie stands still. Guard zombies never move.
  • A zombie drains every contestant within 5 m of it, not only its target: 1 HP for every 10 s of continuous contact.
  • Each zombie can drain at most 15 HP from each contestant. Damage that is blocked or absorbed by body armor does not count towards the limit.
  • Guard zombies drain 2 HP every 5 s from everyone within 10 m, up to 30 HP per contestant.
  • HP drained by a Necromancy contestant's zombie goes to that contestant, while they are alive. HP drained by horde zombies goes to nobody.
  • Zombies do not drain while damage is paused.

Damage and protection