Death
When you die, you leave behind a gravestone containing any items you had. Your placed C4 is destroyed, but your zombies, claymores and traps keep working.
It's possible for anyone to revive a Healing sigil player at their gravestone, but only Healing sigil players can revive others. If a Sigil of death player robs or loots your gravestone, you can never be revived.
Players need to be next to the gravestone to see the items inside it, and they can loot items from it once next to it. Fake gravestones look identical, and will poison you when you try to loot them.
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Faith: If you die as a Faith contestant, your bonded partner is also killed. -
Necromancy: every Necromancy contestant gets a zombie, and one standing within 50 m of the gravestone also gets a guard zombie 10 m from it. -
Death: every Death contestant within 50 m heals 1 HP for every contestant eliminated so far. -
Protection: when a Protection contestant dies, everyone within 10 m takes 10 HP. - These need a gravestone. A death with no known location sets off only the Faith partner and the Necromancy zombies.
- Only contestants within 10 m can see what is inside.
- Loot: from within 10 m, take one item at a time. You need a free slot.
Endurance contestants cannot loot. - Rob: a
Death contestant heals 5% of their max HP. Each gravestone can be robbed once. - Fake gravestones look the same. Looting one poisons you. See Poison.
- The reviver needs more than 5 HP and pays 5 HP. The revived contestant comes back with 5 HP.
- Any contestant can revive a
Healing contestant, up to 2 times. - A Healing contestant can revive a contestant of any sigil, up to 10 times.
- The revived contestant gets back the items still in their gravestone. Items that do not fit stay in the gravestone.
- Sigil and bond come back. Effects, destroyed C4 and closed trades do not.
- A bonded
Faith partner who died with them comes back too.