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Sigil of Faith

Bond with another Faith contestant and share your fate.

Max HP
100 HP
Slots
3
  • Send a bond request to another Faith contestant. It expires after 1 min.
  • Bonded partners split the damage they take.
  • Within 10 m of your partner, you take 0.5x damage.
  • Bonded partners can trade at any distance.
  • If one partner is eliminated, the other is eliminated too.
  • Betray: take 30% of your partner's current HP.
  • Sacrifice: when you are inside a safe zone and your partner is outside, give them all your HP. You are eliminated.
  • After a betrayal or a sacrifice, the two of you can never bond again with anyone for the remainder of the event, you cannot change your sigil.
  • Both contestants must be Faith and not bonded yet.
  • You can send a bond request to any Faith contestant you can see, at any distance. Invisible contestants cannot be asked.
  • A request expires after 1 min.
  • When a request is accepted, all other requests of both contestants are removed.
  • Damage to either partner is split. The contestant who was hit takes the larger half, the partner takes the rest.
  • Within 10 m of each other, the damage is first multiplied by 0.5x.
  • Each partner's own protection, like a Shield or Body Armor, applies to their own half.
  • Direct HP loss is not split: betrayal, sacrifice and the cost of a revive.
  • Bonded partners can trade at any distance.
  • If one partner is eliminated, the other is eliminated too.
  • If one partner is revived, the other comes back too. See Deaths and revives.
  • Either partner can betray the other at any time, from anywhere.
  • The betrayer takes 30% of the partner's current HP, up to their own max HP.
  • Possible when you are inside a safe zone and your partner is outside every safe zone.
  • You give your partner all your HP, up to their max HP, and you are eliminated. Your partner is not eliminated with you.
  • After a betrayal or a sacrifice, the bond is broken for both contestants. Neither of them can ever bond again.