Sigil of Faith
Bond with another Faith contestant and share your fate.
- Max HP
- 100 HP
- Slots
- 3
- Send a bond request to another Faith contestant. It expires after 1 min.
- Bonded partners split the damage they take.
- Within 10 m of your partner, you take 0.5x damage.
- Bonded partners can trade at any distance.
- If one partner is eliminated, the other is eliminated too.
- Betray: take 30% of your partner's current HP.
- Sacrifice: when you are inside a safe zone and your partner is outside, give them all your HP. You are eliminated.
- After a betrayal or a sacrifice, the two of you can never bond again with anyone for the remainder of the event, you cannot change your sigil.
- Both contestants must be Faith and not bonded yet.
- You can send a bond request to any Faith contestant you can see, at any distance. Invisible contestants cannot be asked.
- A request expires after 1 min.
- When a request is accepted, all other requests of both contestants are removed.
- Damage to either partner is split. The contestant who was hit takes the larger half, the partner takes the rest.
- Within 10 m of each other, the damage is first multiplied by 0.5x.
- Each partner's own protection, like a Shield or Body Armor, applies to their own half.
- Direct HP loss is not split: betrayal, sacrifice and the cost of a revive.
- Bonded partners can trade at any distance.
- If one partner is eliminated, the other is eliminated too.
- If one partner is revived, the other comes back too. See Deaths and revives.
- Either partner can betray the other at any time, from anywhere.
- The betrayer takes 30% of the partner's current HP, up to their own max HP.
- Possible when you are inside a safe zone and your partner is outside every safe zone.
- You give your partner all your HP, up to their max HP, and you are eliminated. Your partner is not eliminated with you.
- After a betrayal or a sacrifice, the bond is broken for both contestants. Neither of them can ever bond again.